Programme
Overview
The Diploma in Digital Fashion Design at the School of Creative Studies, D. Y. Patil Deemed to be University, Navi Mumbai, is a one-year programme that teaches fashion design for the way the industry now works, on screen before it exists in cloth. Learners build core design fundamentals in sketching, silhouette, colour, textiles, and garment construction, and then move into the digital toolchain of 3D garment simulation, digital pattern making, digital textile and print design, and virtual fitting and sampling.
The programme also covers the emerging demand side of digital fashion, including virtual try-on for e-commerce, digital garments for games and avatars, fashion film, and look book and campaign production shot in-house at DYP Interactives, the university’s production studio.
Evening (weekday) and weekend batches suit boutique owners and working professionals as much as full-time learners, with batches commencing in September and October. The programme closes with three months on a live industry project with a brand, export house, or studio partner, ending in a full digital collection portfolio.
| Programme Details | |||
| Programme Name | Diploma in Digital Fashion Design | Fees (2026–27) | Rs. 6,00,000 for the full one-year programme |
| Duration | 1 year | Mode | On-campus, Evening (weekday) and Weekend batches |
| Certification Awarded | Diploma in Digital Fashion Design | School | School of Creative Studies, D. Y. Patil Deemed to be University |
| Focus Areas | Design Fundamentals and Garment Construction; 3D Garment Simulation and Digital Pattern Making; Digital Textile, Print and Surface Design; Virtual Try-On, Digital Garments and Campaign Production | Toolchain | CLO3D, Marvelous Designer, Adobe Illustrator, Adobe Photoshop, Substance 3D, Blender, Browzwear |
| Final Term | Three-month live industry project with a brand, export house, or studio partner, ending in a full digital collection portfolio | Studio Access | DYP Interactives for lookbook, campaign, and fashion film production |
| Eligibility | Class 10 pass from a recognised board. No prior fashion or design qualification required. | Deliverables | Complete digital collection, simulated and rendered lookbook, fashion film, one live industry project credit, and a portfolio in the format brands and export houses review |
Eligibility Criteria and
Certification Awarded
- Class 10 pass from a recognised board.
- Open to aspiring designers, boutique owners and family-business inheritors, illustrators and stylists, fashion-design students, and e-commerce and export-house staff.
- No prior fashion or design qualification required.
On successful completion, learners receive the Diploma in Digital Fashion Design from the School of Creative Studies, D. Y. Patil Deemed to be University.
Programme
Highlights
- One-year programme combining classical design fundamentals with a full digital toolchain.
- 3D garment simulation taught on CLO3D and Marvelous Designer.
- Digital pattern drafting, virtual sampling, and fit approval workflows.
- Digital print, surface design, and material authoring.
- Coverage of virtual try-on for e-commerce and digital garments for games and avatars.
- Fashion film, lookbook, and campaign production shot in-house at DYP Interactives.
- Three-month live industry project with a brand, export house, or studio partner.
- Portfolio assistance as a graded deliverable covering both the collection and its presentation.
- Evening and weekend batches suited to boutique owners and working professionals.
Key Features
of the Programme
- Design fundamentals taught alongside, not instead of, the digital toolchain.
- Full industry software stack including CLO3D, Marvelous Designer, Adobe Illustrator, Adobe Photoshop, Substance 3D, Blender, and Browzwear exposure.
- Digital drawing tablets and studio photography and lighting at DYP Interactives.
- Lookbooks, campaign imagery, and fashion films produced in-house.
- Explicit coverage of sustainability and the commercial case for digital sampling.
- Brand building, collection strategy, costing, and sourcing modules.
- Three-month live industry project ending in a full digital collection portfolio.
- Portfolio built to the format brands and export houses actually review.
Programme
Educational Objectives
Learners of this programme will:
- PEO1: Practise as digital fashion designers capable of taking a concept from research and illustration through to a simulated, production-ready garment.
- PEO2: Operate professional 3D garment and digital sampling workflows to the standards used by brands, export houses, and e-commerce businesses.
- PEO3: Apply sustainability, costing, and sourcing considerations to design and sampling decisions.
- PEO4: Build an independent label or progress into specialist digital fashion, virtual try-on, and immersive apparel roles.
Upon completion, learners will be able to:
| Programme Specific Outcomes | |
| PSO1 | Develop a design concept through trend research, moodboards, illustration, silhouette, and colour into a coherent collection. |
| PSO2 | Draft digital patterns and simulate garments in CLO3D and Marvelous Designer, including avatar setup, fit, and fabric physics. |
| PSO3 | Author digital prints, textures, and materials, and prepare tech packs and production documentation for manufacture. |
| PSO4 | Produce and present a digital collection through rendered lookbooks, fashion film, and campaign imagery for brand and e-commerce use. |
Programme
Scope
The Diploma in Digital Fashion Design prepares learners for roles that Indian brands, export houses, and e-commerce businesses are actively hiring for as sampling shifts from physical to digital. Virtual sampling reduces cost, waste, and turnaround time, and the resulting demand for CLO3D and 3D garment skills has outpaced the supply of trained designers.
Graduates are equipped for digital design and virtual sampling roles in apparel brands, export houses, and e-commerce platforms, for textile and print design, and for avatar and in-game apparel work in the games and immersive media sector. The programme also equips learners to launch and run an independent label with a digitally produced collection and campaign.
Learning
Modules
Term 1: Design Fundamentals. Fashion illustration and croquis, silhouette and proportion, colour theory and palette building, fabric and textile study, garment anatomy and construction, basic pattern making and draping, trend research and forecasting, moodboards, and concept development.
Term 2: The Digital Toolchain. 3D garment simulation in CLO3D and Marvelous Designer, digital pattern drafting, avatar setup and fit, fabric physics and simulation, digital print and surface design, texture and material authoring, virtual sampling and fit approval workflows, tech packs, and production documentation.
Term 3: Application and Market. Virtual try-on for e-commerce, digital garments for games and avatars, sustainability and the case for digital sampling, brand building and collection strategy, costing and sourcing basics, fashion film and lookbook production at DYP Interactives, campaign styling, and art direction.
Final 3 Months: Live Industry Project. Three months on a live industry project with a brand, export house, or studio partner, ending in a full digital collection portfolio.

Internship and
Live Industry Project
Industry engagement is embedded in the programme through in-house production and a dedicated live project. Lookbooks, campaign imagery, and fashion films are produced at DYP Interactives during the course, which means learners work to production briefs and studio timelines well before the final term.
The closing three months are spent on a live industry project with a brand, export house, or studio partner, ending in a full digital collection portfolio. Portfolio assistance is a graded deliverable covering both the digital collection and how it is presented, so learners leave with work in the format that brands and export houses review.
Placement
Opportunities
Learners leave with a complete digital collection, a rendered lookbook, a fashion film, and a live industry project credit. Typical opportunity areas include:
- Apparel Brands and Design Studios.
- Export Houses and Manufacturing Units.
- E-commerce and Virtual Try-On Teams.
- Digital Sampling and Product Development.
- Textile, Print, and Surface Design.
- Games, Avatars, and Immersive Apparel.
- Fashion Film, Lookbook, and Campaign Production.
- Independent Labels and Entrepreneurial Practice.
Career paths: Digital fashion designer, 3D garment artist, CLO3D specialist, virtual sampling executive, digital pattern maker, textile and print designer, tech pack designer, fashion visualiser for e-commerce, avatar and in-game apparel artist, independent label founder.
Top Recruiting Organisations
Zara, Mohit Kapoor, Archana Kochhar, Aza Fashion, Indya, The Ikat Story, Pinklay, Veeva Fashion, Festa Bags, Aashni and Co, Souled Store, Anushe Pirani, Persia’s Pop Up Studio, Hwow Studio, Aditya Birla Fashion Limited
Why Choose
DY Patil University for Diploma in Digital Fashion Design
- A one-year programme built around the digital tools brands, export houses, and e-commerce teams are hiring for now.
- Design fundamentals taught alongside CLO3D, Marvelous Designer, and the full digital production stack.
- In-house production at DYP Interactives for lookbooks, fashion films, and campaign imagery.
- Three-month live industry project with a brand, export house, or studio partner ending in a full digital collection portfolio.
- Explicit coverage of sustainability, costing, and sourcing, and the commercial case for digital sampling.
- Evening and weekend batches so boutique owners and working professionals can attend.
- Open entry from Class 10 with no prior fashion or design qualification required.

FAQ's
- What is the Diploma in Digital Fashion Design at DY Patil University?
- What are the eligibility criteria?
- What is the fee?
- Which tools and software are taught?
- Is there an internship or live project?

